"PolyJump" - 2.5D Platformer Game
In-engine view of level with new skybox (Windmill)

In-engine view of level with new skybox (Windmill)

In-engine view of level with new skybox (Waterfall Island)

In-engine view of level with new skybox (Waterfall Island)

In-engine view of level with new skybox (Windmill)

In-engine view of level with new skybox (Windmill)

In-engine view of level with new skybox (Waterfall Island)

In-engine view of level with new skybox (Waterfall Island)

In-engine view of level with new skybox (Windmill)

In-engine view of level with new skybox (Windmill)

In-engine view of level with new skybox (Waterfall Island)

In-engine view of level with new skybox (Waterfall Island)

In-engine view of level pre-skybox

In-engine view of level pre-skybox

In-engine view of level pre-skybox

In-engine view of level pre-skybox

In-engine view of level pre-skybox

In-engine view of level pre-skybox

In-engine view of level pre-skybox

In-engine view of level pre-skybox

Various assets

Various assets

Waterfall Asset

Waterfall Asset

Starting island

Starting island

Starting island (concept art)

Starting island (concept art)

Waterwheel house (WIP)

Waterwheel house (WIP)

Windmill (WIP)

Windmill (WIP)

Windmill (WIP)

Windmill (WIP)

"PolyJump" - 2.5D Platformer Game

This is a 2.5D platformer made for a college project. Due to personal reasons, I only had 2 and a half weeks to make this project, whilst everyone else had 6 weeks. In order to create my project to a high standard, I put a lot of time, heart and soul into making this project exactly how I wanted it to look and I believe that I have achieved that.

These pictures show the final game as well as the concepts and screenshots of the creation of some assets.

More artwork